Unity development from a playable prototype to release.

We build games for iOS, Android, Windows, and the browser. Early on, you get a build you can already play. Then we add the agreed mechanics, connect the services the game needs, and optimize it for the devices people will play on.

Discuss your game

What you get

iOSAndroidWindowsSteamWebGL

  • A playable prototype so you can test the core mechanic before you spend the full budget.
  • Milestone builds you can launch and check.
  • A full version with the agreed mechanics, interface, and connected services.
  • Speed and build-size optimization for the devices you are targeting.
  • Builds for Google Play, the App Store, and Steam. A separate web build for the browser.

Portfolio

Game development playlist

Mechanics, interfaces, and builds: released games and prototypes you can run.

Open the full playlist on YouTube

Completed projects

Each project shows the brief and the result.

iOSUnitySwift

Golfr

Brief: Add a golf module to an iOS app so a real swing drives the ball and up to four people can play on one device.

Result: The golf module runs in the iOS app. A swing on the phone drives the ball in Unity, with terrain, hazards, penalties, and full scoring for 9 holes. Up to four people play on one device.

Android

Fight of Castles

Brief: Build a mobile strategy game end to end: gameplay systems, enemy behavior, analytics, ads, and a Google Play release.

Result: The game shipped on Google Play. On low-end devices the frame rate rose from 15–20 to a stable 30+ FPS, and the build size dropped by about 25%.

SteamPC

The Hidden Library

Brief: Build the foundation of a story game so new levels can ship on it.

Result: The game shipped on Steam with four story levels: items, inventory, and scene transitions. Spine animations are set up so later levels can be produced the same way.

WebGL

NFT Holders

Brief: Fix an existing browser game and connect wallet sign-in with prize delivery.

Result: Bugs from the previous version are fixed. A player signs in with a wallet and receives the prize in the same step.

What we connect to a product

For games we connect a server, account sign-in, analytics, notifications, ads and purchases, crash reports, multiplayer, and content updates.

Server and live data

Firebase Firestore

Nakama

REST API

UnityWebRequest

Sign-in

Firebase Auth

Facebook SDK

Google Sign-In

Apple ID

Notifications and live events

Firebase Cloud Messaging

OneSignal

Analytics and crashes

Firebase Analytics

Firebase Crashlytics

Sentry

Ads and purchases

AdMob

Unity Ads

Unity IAP

Multiplayer

Photon Fusion

Photon PUN2

Nakama

Browser games and live events

Thirdweb SDK

YouTube SDK

QR flow

File sync

Unity tools

Addressables

DOTween

UniTask

Zenject

How we work

There is no charge before the specification is agreed. Each milestone starts with a 20% advance. The remaining 80% of that milestone is paid when you accept it.

  1. We discuss the result, the platforms, the constraints, and what you already have.
  2. We write down the scope: game mechanics, app features, a bot scenario, or the page structure.
  3. We split the work into at least three milestones, so you can check the result along the way, not only at the end. Each milestone has an agreed deliverable, date, and price before it starts.
  4. After the advance, we do the milestone and hand over something you can check yourself: an app or game build, a working bot, or a finished page.
  5. You review the result and send corrections. The rest of the milestone is paid after you accept it.
  6. We then take the next milestone. We continue until the agreed release: a store listing, a live bot, or a page people are already using.

Discuss your project

Project type: Unity game development