Somnium Soft Project

We take on the development: from scratch or from the stage you need, through to a working release

We carry a new product through as a whole. If the product already exists, we join for improvements, optimization, or publication. Before we start, we agree the result, the timeline, and the price.

Who we work with

Companies

An app, a bot, a landing page, or a game for what the company needs. We build the product from scratch. If the product already exists, we take on improvements, optimization, or publication. If it is unclear where to continue, we start with a technical review.

Individual clients

We build your game, app, or bot. You get a version you can already show people, from scratch or as a continuation of what you started. If the project is stuck, we first look at what is blocking it and which step comes next.

What this looks like in practice

Sample products, from ordering on a phone to a panel where the team sees the numbers.

WebiOSAndroid

QR menu and ordering

Guests scan a code, browse the menu, and order from their phone. Staff see every order in one list.

WindowsmacOSLinux

A panel for stock, orders, and reports

Stock, orders, schedules, and reports in one window. Statuses, numbers, and the team's next action are visible, without switching between spreadsheets.

iOSAndroid

A mobile app for your clients

Clients book a visit, see their upcoming appointments, and collect points in a loyalty program.

Web

Admin panel

Charts, user roles, and a team activity feed. All of it in the browser.

iOSAndroid

A habit or study tracker

The app tracks habits, a study plan, or personal goals on your own schedule.

Web

A one-page contact card

One link or QR code with contacts, social links, and a portfolio. Useful when a full site is not needed yet.

We will suggest a first step for your project

Work we have already done

iOSUnitySwift

Golfr

Brief: Add a golf module to an iOS app so a real swing drives the ball and up to four people can play on one device.

Result: The golf module runs in the iOS app. A swing on the phone drives the ball in Unity, with terrain, hazards, penalties, and full scoring for 9 holes. Up to four people play on one device.

Android

Fight of Castles

Brief: Build a mobile strategy game end to end: gameplay systems, enemy behavior, analytics, ads, and a Google Play release.

Result: The game shipped on Google Play. On low-end devices the frame rate rose from 15–20 to a stable 30+ FPS, and the build size dropped by about 25%.

SteamPC

The Hidden Library

Brief: Build the foundation of a story game so new levels can ship on it.

Result: The game shipped on Steam with four story levels: items, inventory, and scene transitions. Spine animations are set up so later levels can be produced the same way.

AndroidiOSWindows

Event Controller

Brief: Let event guests control media on the host computer from their phones, without installing or configuring each device.

Result: The app shipped for Android, iOS, and Windows. A guest joins by QR code and controls playback in real time.

WebGL

NFT Holders

Brief: Fix an existing browser game and connect wallet sign-in with prize delivery.

Result: Bugs from the previous version are fixed. A player signs in with a wallet and receives the prize in the same step.

How we use AI in development

When schedule and cost matter, we speed the work up with AI tools. When privacy and predictable product logic matter, we write the code without them. We agree the approach with you before we start.

How we work

There is no charge before the specification is agreed. Each milestone starts with a 20% advance. The remaining 80% of that milestone is paid when you accept it.

  1. We discuss the result, the platforms, the constraints, and what you already have.
  2. We write down the scope: game mechanics, app features, a bot scenario, or the page structure.
  3. We split the work into at least three milestones, so you can check the result along the way, not only at the end. Each milestone has an agreed deliverable, date, and price before it starts.
  4. After the advance, we do the milestone and hand over something you can check yourself: an app or game build, a working bot, or a finished page.
  5. You review the result and send corrections. The rest of the milestone is paid after you accept it.
  6. We then take the next milestone. We continue until the agreed release: a store listing, a live bot, or a page people are already using.

Have a project? Start with a short conversation

Tell us the result you need, the platforms, and what is already in place. We reply and suggest where to start.